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Fun to play, needs more work on the UI

fun but the UI is so bad it's hard to tell what I'm doing also after about 1 min the game crashed

Interesting concept. The cannonballs don't seem to inherit initial velocity from your island, which makes aiming incredibly hard.

game is a bit tiny, but I get the conect and it's great. what a fun idea. this would make such a great multiplayer game. great stuff.

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the text is tiny, the controls should be explained ingame as well and the game crashed, seemed like a unique concept so its a shame

Did you play it in windowed mode or fullscreen?

For windowed mode it could def be a bit bigger, but it should be big enough in fullscreen mode. If this isn't the case either I'll update it after the ratings came into place :)

With the crash, did you get a javascript error? Or another errror? I've got a screenshot of the javascript error, I'll be looking into that error this week.

tried to recreate the crash but wasnt able to,

playing in full screen now and the text is readable but could still be a bit bigger.

for the first couple minutes the cannon shots werent at all where i aimed but i got synced somehow later.

fun game, but was way too easy.

only being able to move using the cannon was interesting.

reminds me a bit of diep.io

We did actually had a few more enemies/bosses in mind, but we wouldn't be able to implement them in time. Which is why made the current enemy scale a bit, I notice from most comments that it's still too easy so yea, that didn't help a lot :D

We can always try to make a few more enemies this week to improve the game at least a bit for after the jam^^

Will change the font for smaller resolutions, will fix that today and upload it whenever it's possible.

The cannon issue is mostly due to you being faster than the cannons itself, I will increase the speed x2/x3 and see if it feels better that way.

Cool game! Text is a bit small, and the game crashed for me.